Amanda Torres
Professor Charles William
III
Game Design II
May 8, 2012
Gamasutra
Articles I
The
article entitled “Creating a Winning Game Industry Art Portfolio,” discusses
methods which have been used by professionals in order to make their portfolio
more appealing to employers. The author, Brent Fox, offers his advice on how to
make an art geared portfolio stand out above the rest. He addresses several
aspects of one’s portfolio; carefully listing and describing what should be
show-cased in each area. Fox emphasizes that art that can be directly linked to
the game industry, is the most effective. For instance Brent suggests that when
designing art for your portfolio, that it is wisest to design around a game
concept or theme. This way the employers know that the person applying has some
background knowledge of games or the
game industry. The author also advises that designers demonstrate specific
skills within their art, as well as demonstrating basic artistic skills such as
proportions and color/lighting.
At
first, I felt as though demonstrating portioning in someone’s art was not as
important as demonstrating one’s style. But my professor explained to me that
employers are looking for people who possessed at least the basic skills in
art, because they are expected to demonstrate a certain amount of consistency. Knowing
how to properly proportion a character is crucial because it allows the artist
to reproduction a piece over and over again, quickly and cleanly. It also aids
in the creation of 3D models, by making it easy to distinguish shapes in the
figure. So if an artist can add more well-proportioned characters to their
portfolio as opposed to more stylistic characters, it will help make their art portfolios
stand out.
Article:
http://gamasutra.com/view/feature/165645/creating_a_winning_game_industry_.php
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