Tuesday, May 8, 2012

Gamasutra Articles I


Amanda Torres
Professor Charles William III
Game Design II
 May 8, 2012
Gamasutra Articles I
The article entitled “Creating a Winning Game Industry Art Portfolio,” discusses methods which have been used by professionals in order to make their portfolio more appealing to employers. The author, Brent Fox, offers his advice on how to make an art geared portfolio stand out above the rest. He addresses several aspects of one’s portfolio; carefully listing and describing what should be show-cased in each area. Fox emphasizes that art that can be directly linked to the game industry, is the most effective. For instance Brent suggests that when designing art for your portfolio, that it is wisest to design around a game concept or theme. This way the employers know that the person applying has some background knowledge of games or  the game industry. The author also advises that designers demonstrate specific skills within their art, as well as demonstrating basic artistic skills such as proportions and color/lighting.
At first, I felt as though demonstrating portioning in someone’s art was not as important as demonstrating one’s style. But my professor explained to me that employers are looking for people who possessed at least the basic skills in art, because they are expected to demonstrate a certain amount of consistency. Knowing how to properly proportion a character is crucial because it allows the artist to reproduction a piece over and over again, quickly and cleanly. It also aids in the creation of 3D models, by making it easy to distinguish shapes in the figure. So if an artist can add more well-proportioned characters to their portfolio as opposed to more stylistic characters, it will help make their art portfolios stand out.


Article: 
http://gamasutra.com/view/feature/165645/creating_a_winning_game_industry_.php

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