For the brush set project we had to demonstrate how to use
preset brushes and how to create your own custom brushes. I had some prior
experience in this area so it was actually pretty easy. First I found my calligraphy
brush and some ink, I figured I’d draw out my own strokes and scan them into
the computer to be fixed up and turned into the brushes. After drawing out some
strokes I liked I scanned them in and opened them up in photo shop, where I
cropped them out and fixed the coloring. By turning the image into grayscale, and
then adjusting the level under the image, adjustments menu. Then I selected the
area I wanted to make into a brush and went to edit, and then Define Brush
Preset. It then asks to name the stroke and then the stroke is added into the
preset manager. I later went back and added in one more picture brush based off a fox paw print. I also tweaked some of the setting for each individual brush to achieve a certain look with it. I did this by opening the brush manager a adjusting the level in categories such as Shape dynamics, Scattering, and Color dynamics.
Thursday, May 31, 2012
Monday, May 28, 2012
Exploring Layers and Layer Styles
My goal for this project was to
create a composite image of 3-4 pictures I took myself. This weekend was very
uneventful for me, so I ended up grabbing some neighborhood pictures and some
pictures of my dog to experiment on. First I cut them all out and then arranged
them. Then I used the menu icons beneath the layer palette to open such options
as; adjustment layers, blending modes, and layer styles. First I used multiple
adjustment layers to fix the brightness and color of my dog pictures so they
resembled outside lighting. Then I used the layer styles to create shadowing
for my animals. Then I used a few blending modes to change the color of the
cars and also for the transparent flower border. I used one “blend if” mode for
a dog I placed in the bushes and I blend out his black fur and some orange fur
to make him appear as though he is peering through the leaves.
Monday, May 21, 2012
Color Correction 2
For this project my goal was to select objects within the
picture, cut them out and put them onto separate layers. Then I was to color
adjust each object in order to demonstrate basic types of color adjustments. My
boyfriend took me to the cub’s game, so I took the opportunity to snap a couple
of images I thought would be suitable for this project. I ended up choosing a
close-up view of the field with the players and umpires in the shot. I figured
it would be easy to cut out the players and adjust their colors.
| BEFORE |
![]() |
| AFTER |
I started my project
by setting my image up to be a photo shop document. Then I duplicated the back
ground and began cutting players out. Each time I cut one player out, I would
delete the background, rename the layer, and duplicate my locked background over
again, and repeat the process until I had as many players cut out as I wanted.
All that was left to do was to open up the image drop down menu, go to
adjustments, and individually assign each layer with a color balance, hue/saturation,
black/white or vibrance adjustment. The pitcher on the pitcher mound, I turned
black and white with the black/white adjustments layer, and then I tweaked each
color to highlight more shadows on the player to give him more detail. On the
player that had 2 on his back I used a color balance and dulled out his colors
making him darker. The player with the number 47 on his shirt I used hue and
saturation and made him a little more like sepia color to give him more of an
old timey look. The player throwing the
ball to the pitcher, I used the vibrance adjustment and just made him brighter,
making him pop from the background a bit more. The guard standing next to
number 47, I used two adjustments on, first I kicked up his vibrance, and then
I used a color adjustment and tried to lower the levels of yellow in his pants,
making them brown. I also used one more black and white adjustment on the
umpire on the far left, this time I was looking to bring more contrast to his
dark clothing and I concentrated on raising the levels of the warm colors in
order to boost the “inner glow”.
Tuesday, May 15, 2012
Color Correction
![]() |
| (Monument) Before/After |
![]() |
| (Rooster in Shadows) Before/After |
![]() |
| (High Contrast Bird) Before/After |
For this project my goal was to color correct each image and
then present them in a before and after image. The first image I corrected was
of the monument. I noticed that this picture was a little bit too blue, which
washed out some of the colors. So first I copy and pasted the image over to
another layer and then opened the Image drop down menu. There I found the
Variations tools; which samples and displays the picture in various tones of
color, and also brightens and darkens them. First I tried neutralizing some of
the blue out, by adding a warm color like red to warm up the picture and give
it more color. I then darkened the photo a degree, to make the shadows more pronounced,
and finally I added some cyan to even out the red, and then some yellow to
brighten the colors. I think the final product made the picture more rich in
color and clearer to see. The second picture I corrected was the Rooster in the
dark. In this picture my goal was to brighten the picture and make the rooster
pop-out from the background better. I repeated the first steps again, and once
in the variations tool, I began to brighten the picture. I noticed that as I
brightened it the color was beginning to wash out somewhat. So I added red to
preserve some of the color, and later added cooler colors to even the red out
again. The result made the rooster easier to see and the background is much
clearer, you can also see the wooden stump in the back now. The last picture I
color corrected was the high contrast bird. The problem with this one was that
it was a little too bright and almost yellowy. It made the white features of
the bird hard to see. So I repeated my first steps, and once in variations tool
I began trying to remove some of the brightness and yellow hue by adding in
cool colors like blue, and green; and mixing in some warm colors to balance
them out. I then darkened it a few degrees to make the lines and shadows more
pronounced. The result made the shadows on the bird more noticeable. The
variations tools made it very simple to color adjust all of these pictures, and
this was my first time using this tool. I don’t think I would have been able to
achieve the same look if I had used just a simple layer adjustment.
Friday, May 11, 2012
Selection and Cropping
![]() |
| Before |
![]() |
| After |
Hair Picture 1
On hair picture 1, my objective was to cut out the woman and
as much of her hair as possible. My main target was to cut out as many
intricate strands as possible without showing much of the white background.
First, I used the Magic Wand to select big sections of the picture such as the
woman’s face, shoulders, eyes, and the hair nearest her scalp. After selecting
as much as I could without selecting the background, I activated the Quick
Masking tool, which shaded in the areas I had not selected. Making it easier
for me to spot areas that I could still outline more hair or areas that needed
to still be cut out. Then I began using my smudge tool, by making it very small
and using it to smudge my masking color off and away from thin strands that had
be shaded in. Once I had enough hair un-shaded and was satisfied with the
amount of feather I had done on the hair with the smudge tool. I began to use
the eraser tool, again making it very fine, and then using it to clean up the
edges of the hair. Once I was done with that, I went back and touched up some
of the areas of hair I had previously smudged up, to make the strands more
visible. I also worked by turning off my colored channels and just used my
black and white channel to spot areas that still appeared rough or jagged
edged. Once I was finished touching it up. I inverted my selection and cropped it
out. Without the white background, I could see that some strands of hair had
been cut out as well. So I grabbed my smudge tool again, and smudged the broken
strands together mimicking how they flowed in order to make believable but
false strands of hair. Finally, I went back and touched up around the edges
where white background could still be noticed.
Hair Picture 2
On hair picture 2, my objective was
to cut out the child and as much of her hair as possible. First, I used the
Magic Wand to select big sections of the picture such as the girl’s face,
shoulders, eyes, and the hair nearest her scalp ( Like, I had previously done
with the first picture.). This time it was more difficult to select with the
magic wand, because there were many color tones in this picture, and the wand
would make selections outside of the person or parts I was aiming for. So I selected
as much of the person as I could. Some of the background was selected as well,
but I fixed this when I activated the quick masking mode, by filling in the
portion that was left un-shaded. I used a similar technique as I did in the
first picture, by alternating between smudge and eraser to uncover parts of the
pictures that had been left unselected. This time it was more difficult because
the girl’s blonde hair had green sheen to it and it made it very confusing to
make selections. Therefore, I feel as though I left a lot of green halo on her
outline. I think I could have done better on this picture, if I was allowed the
use of the color range selector. But I did get a lot of practice with the
quick-masking, Eraser and smudge tool.
Tuesday, May 8, 2012
Gamasutra Articles I
Amanda Torres
Professor Charles William
III
Game Design II
May 8, 2012
Gamasutra
Articles I
The
article entitled “Creating a Winning Game Industry Art Portfolio,” discusses
methods which have been used by professionals in order to make their portfolio
more appealing to employers. The author, Brent Fox, offers his advice on how to
make an art geared portfolio stand out above the rest. He addresses several
aspects of one’s portfolio; carefully listing and describing what should be
show-cased in each area. Fox emphasizes that art that can be directly linked to
the game industry, is the most effective. For instance Brent suggests that when
designing art for your portfolio, that it is wisest to design around a game
concept or theme. This way the employers know that the person applying has some
background knowledge of games or the
game industry. The author also advises that designers demonstrate specific
skills within their art, as well as demonstrating basic artistic skills such as
proportions and color/lighting.
At
first, I felt as though demonstrating portioning in someone’s art was not as
important as demonstrating one’s style. But my professor explained to me that
employers are looking for people who possessed at least the basic skills in
art, because they are expected to demonstrate a certain amount of consistency. Knowing
how to properly proportion a character is crucial because it allows the artist
to reproduction a piece over and over again, quickly and cleanly. It also aids
in the creation of 3D models, by making it easy to distinguish shapes in the
figure. So if an artist can add more well-proportioned characters to their
portfolio as opposed to more stylistic characters, it will help make their art portfolios
stand out.
Article:
http://gamasutra.com/view/feature/165645/creating_a_winning_game_industry_.php
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